Context Engineering
Design theory for prompts, memory, and context lifecycle — treat the attention budget as a finite resource.
Context Engineering
The shift from prompt engineering to context engineering — why an agent's attention budget is a finite resource and how the three pillars (prompt, memory, context lifecycle) compose
Prompt Design
The static skeleton — finding the right altitude, structuring instructions the model can actually parse, using examples as the primary steering tool, and ordering prompt blocks so caching helps
Memory Design
What survives outside the window — a taxonomy of memory types, when to write vs. when to recall, structured notes as durable planning state, and how memory invalidates
Compaction
The operation that replaces window content with a more compact form — spectrum, triggers, preservation, custom-instruction tuning, design extensions, measurement, and a cross-framework reference
Context Management
The runtime discipline — attention budgets, the compaction spectrum, just-in-time context loading, progressive disclosure, and sub-agents as a context-engineering tool
Case Study: Claude's Design Prompt
A close reading of Anthropic's ~340-line Claude design-agent system prompt — naming every design move worth learning from, grouped into seven design domains
From Case to Paradigm
A 10-step method distilled from the case study, followed by the elevation from single-prompt design to composed architectures — same invariants, different assembly